![]() ![]() ![]() the research done for FPGA implementations that led to fixes to the emulation of the 3D stages in Contra. Research from outside of MAME is also constantly being fed in to MAME, allowing the fine tuning the emulation of many classics, eg. It was great fun to look at ports of arcade games on the platform, seeing which ones were good, which not so good, while also browsing the massive library of original titles available. Some of these I have been covering on my livestreams, for example, the great work that has been done on improving the Sharp X68000 of late means I’ve been able to play many games that failed to run previously. Emulation of a variety of computers and consoles has also been taking big leap forwards from my own cursory glancing over the changelogs. There have been plenty of dumps for educational systems such as the V.Smile, which haven’t really received any coverage anywhere, and a ton of work done on miscellaneous electronic toys that I need to look into giving some coverage on the write-up pages. The start of 2021 wasn’t much better, but now it is possible to do things outside of sitting at a computer again, I’ve been making use of the time I have to do those things. 2020 was a tough year, and at least for me meant I spent more time doing emulation work because real world options weren’t available. There have been fewer Plug and Play devices dumped, this was expected as the majority of them that remain are incredibly difficult dump cases, many for which there are no solutions at present.Įlements of burnout are probably creeping in across the scene too. It’s difficult to cover such work, because while there have been improvements (such as the horn sound in the Micro Machines games on the Genesis) it’s not a case of me being able to put up screenshots and have the changes leap out at you. Some of the most important developments in MAME’s timeline have happened over the last year, such as Aaron’s rewrite of the Yamaha FM sound cores, finally putting them under a more obviously free license in the form of the BSD, rather than the GPL which required users to keep their source open, which was problem for a lot of commercial users, or the older license which didn’t allow any kind of commercial use at all. So far the pace of the year has been quite different to 2020, not necessarily slower, but in terms of what can be covered it ends up looking that way. ![]() There have been updates over on the 2021 page to the left but a lot of the general chit-chat now takes place on my streams. Runwait, E:\HyperSpin\Emulators\Mame\Joystick.Ok, so the front page of this blog is looking rather neglected. We will leave the CloseProcess section below blank, but So make sure you have your own exit key setup Since MAME needs to save hi scores and data on exit, then we can't force Here's a video of it switching, I ran Juno First followed by Donkey Kong, just from the command line. It doesn't really matter for the mock panel, this was just a check to see if the servo had the power to shift both at once. I will have to be more precise when I make up my real control panel as when the joysticks switch one of them is out by a millimetre or two from going all the way.Īlso my mount for the servo is dodgy as which probably doesn't help. I then hooked it up to the computer and ran the software and no probs the little servo switched both Mag-Sticks at the same time easily. Next I installed the servo into my mock control panel and added a bar linking the two Mag-Stick to the servo. I currently have a mock control panel for seeing how everything fits together for when I build my arcade machine and I thought the way I had my Mag-Sticks mounted I could emulate what terrahwk has done but hopefully get away with using just one servo.Īnyway today I got the servo controller and servo working, I followed terrahwk's instructions with the software and got the servo moving as I ran different MAME games. I really liked how he used two servos to make two Mag-Stick Plus joysticks switch automatically from 4-way to 8-way mode. I was inspired by terrahwk's thread on his modern take on an arcade machine. ![]()
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